Change the bitmap properties using maxcript
Im importing a texture from Plantfactory, and im getting all this ON, the texture looks good in my viewport but not in the render, if I manually deactivate the two checks in TILE works great. I noticed that trying to activate all these 4 manually is impossible, if you activae mirror deactivates Tile, and the same way if i do it backwards. So im trying to make a max script to automate that if MIRROR is active, deactivates the TILE, but i cant get the "name" to edit that data
https://help.autodesk.com/view/MAXDEV/2024/ENU/?guid=GUID-F31D331A-D62B-4E31-8579-24911D35CD3D
when googling the name of the properties, I get the name of the properties of a general bitmap (clipU, clipV, filtering, filename) but nothing about the properties in coordinates, that is what i need to start making the script.
Where i can find this data?
I google trying to find how to modify "offsetU" or "angleU" but nothing