3DS Max Script Controller - Equate Rotations of Two Objects to One Another
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Might be an easy question in theory but I've been having trouble with it in practice.
I have a model with two beams - a front support beam and a rear support beam. Both beams rotate about an individual pivot point (i.e. both beams swing about their connection points) and rotation is constrained to the x-axis (each beam can only swing in the x axis orientation).
However, the rotation of the rear support beam must equal the rotation of the front support beam - in other words, they must be tied/linked so that they each rotate together the same degree about the x-axis while constrained to their connection points.
I need to use a Script Controller and have been trying to add a controller to the X rotation of the rear support beam like this but I'm not sure how to get it to work so that they're tied together:
at time currenttime $Front_Support_Beam\X Rotation
Any ideas? Thank you!