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Update Max with new objects from outside 3d Package running Python?
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12-24-2012
10:03 AM
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So I'm a fairly technical artist, although not a hardcore programmer, coming from another software package learning the technical aspects of Max. Just for practice, I wrote a script in Softimage that acts like a “Send to 3ds Max” button. Within Softimage, it saves selected objects in an FBX file, creates a max script which is saved to hard drive, then opens a new instance of Max with an argument to open said maxscript which of course imports the FBX file into a clean scene. All works great. But what would be cool is if I could update an already open Max scene with new objects sent from Softimage.
Here's what I'm wondering. Is Max or Maxscript open in such a way that I am able to send objects to an already open version Max from an outside Python process running in Softimage (or any other package)? Or is this something lower level that would be accessed through Max's SDK in C++?
Any hints on how this is done would be appreciated.
FYI, if any of you are thinking, "There already is a send to Max button in Soft", Well, yeah there is, but it only sends particles unfortunately.
Cheers,
Paul
Here's what I'm wondering. Is Max or Maxscript open in such a way that I am able to send objects to an already open version Max from an outside Python process running in Softimage (or any other package)? Or is this something lower level that would be accessed through Max's SDK in C++?
Any hints on how this is done would be appreciated.
FYI, if any of you are thinking, "There already is a send to Max button in Soft", Well, yeah there is, but it only sends particles unfortunately.
Cheers,
Paul