Message 1 of 5
subdivision manager - open beta
Not applicable
05-17-2011
01:00 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello everyone,
first i want to apologize for my English on behalf of google translate!
As I have often problems with lack of RAM, I wrote this script to optimize subdivision iterations for editable poly objects. This is the first beta of the script and I want to see if there is interest.
Script analyze the scene and earning statistics for all editabple poly objects that have included nurms subdivision, the number of iterations, the number of polygons and their percent ratio in the scene. Allows for quick change of iterations, switch on and off nurms subdivision.
For the next beta, I plan to add support for meshmooth and turbosmooth
this is a scheme with explanations:
scheme:http://gch-scripts.hit.bg/SD_manager%20scheme_en.jpg
script:http://gch-scripts.hit.bg/subdivide%20manager.ms
script goes in the category "Georgy Chakarov"
c & c about interface, functionality, code and all are welcome
first i want to apologize for my English on behalf of google translate!
As I have often problems with lack of RAM, I wrote this script to optimize subdivision iterations for editable poly objects. This is the first beta of the script and I want to see if there is interest.
Script analyze the scene and earning statistics for all editabple poly objects that have included nurms subdivision, the number of iterations, the number of polygons and their percent ratio in the scene. Allows for quick change of iterations, switch on and off nurms subdivision.
For the next beta, I plan to add support for meshmooth and turbosmooth
this is a scheme with explanations:
scheme:http://gch-scripts.hit.bg/SD_manager%20scheme_en.jpg
script:http://gch-scripts.hit.bg/subdivide%20manager.ms
script goes in the category "Georgy Chakarov"
c & c about interface, functionality, code and all are welcome