Sub-Object Selection By Light Intensty

Sub-Object Selection By Light Intensty

Anonymous
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Sub-Object Selection By Light Intensty

Anonymous
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Posted by: cdemirkan
Date: Sep/25/07 - 04:30 (GMT) Reply

Hi,

I am working on o game level at this moment, modelling, texturing is finished but the lightmaps. With a lot of polygon and a little objects. I have only one or two area lights. So when i unwrap uvs with flatten mapping (spacing and angle threshold=0)in channel 3 for the lightmaps all polygons became small faces so the quality of the lightmap is became very bad. When i export the level in the game engine the shadows looks very pixely. To maximize the quality of the lightmap i want to select and unwarp the polygons which is in the light attenuation borders or which have got some light on the their surface. So the others can be pure black. Because of the complextion and number of the polygons are too high i cant do this by hand. So is there anyway to create a tool for this in max script?

Thanks and Regards...

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Anonymous
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Any suggestions?
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Anonymous
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ok i think,this is gonna work, with the assign vertex color utility i can select the verticles which are recieving light, and i need a some sort of convert vertex selection to face selection and index saver for selecting them again in uvw map, anyone has one or any other possible tool for it?
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