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Skin Morph modifier doesn't really remove Morphs...

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08-27-2008
01:32 PM
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Hey, I'm kind of lost here:
Apparently, when you remove a morph from the Skin-Morph modifier, it only deletes the name of the morph from the modifier window and disables it, but doesn't not delete it altogether. I came across this issue while scripting an alternative UI for the Skin-Morph modifier for our Rigging department.
This is a serious problem for many reasons, and we're using this modifier quite extensively throughout the production...
If I could come up with a way to distinguish between working Morphs and removed "Zombie" Morphs in max-script, that could also help.
Are there any Autodesk staff members visiting here regularly?
Thanks,
David.
Apparently, when you remove a morph from the Skin-Morph modifier, it only deletes the name of the morph from the modifier window and disables it, but doesn't not delete it altogether. I came across this issue while scripting an alternative UI for the Skin-Morph modifier for our Rigging department.
This is a serious problem for many reasons, and we're using this modifier quite extensively throughout the production...
If I could come up with a way to distinguish between working Morphs and removed "Zombie" Morphs in max-script, that could also help.
Are there any Autodesk staff members visiting here regularly?
Thanks,
David.