SimpleObject2.Save from maxscript

SimpleObject2.Save from maxscript

Anonymous
Not applicable
556 Views
0 Replies
Message 1 of 1

SimpleObject2.Save from maxscript

Anonymous
Not applicable

Hello,

I recently started developing a plugin using maxscript. My plugin is extended from SimpleObject2.

Is there a way to save plugin-internal data to 3dsmax native file when the user saved the file?

 

The SDK documentation says SimpleObject2 class inherits ReferenceMaker and if you want to save a custom data you can do it by overriding ReferenceMaker::Save.

 

Is there any way to do this by maxscript?

 

Thank you.

0 Likes
557 Views
0 Replies
Replies (0)