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SimpleObject2.Save from maxscript
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11-09-2018
01:18 PM
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Hello,
I recently started developing a plugin using maxscript. My plugin is extended from SimpleObject2.
Is there a way to save plugin-internal data to 3dsmax native file when the user saved the file?
The SDK documentation says SimpleObject2 class inherits ReferenceMaker and if you want to save a custom data you can do it by overriding ReferenceMaker::Save.
Is there any way to do this by maxscript?
Thank you.