Retrieving the name of an animation take from Maxscript at import time

Retrieving the name of an animation take from Maxscript at import time

Anonymous
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Retrieving the name of an animation take from Maxscript at import time

Anonymous
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Hi everyone!

 

I'm currently working with a small team on a video game, and we have a few character models which we are carrying over from a previous project. These models are in FBX format, and have multiple animation takes in each file.

 

We're currently using Unreal Engine, and we'd like to export each animation into a separate .FBX file for use with the engine. 

 

So far, it's gone rather well, but we've hit a snag and can't figure out how to get the name of an animation take (Such as Stand, JumpStart, JumpEnd, Idle1 etc) at import time from Maxscript. Selecting by index and retrieving the total number of animations works fine.

 

We'd also like to be able to select an animation based on the name of the take (also at import time).

 

Is either of these things possible? Any help will be greatly appreciated, even alternate solutions.

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