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Replacing Pflow particles with a non object

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04-09-2008
07:34 PM
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Hi, so I have nice Pflow system going for making puffly white clouds and want to substitute the spheres I am curently using for atmospheric operators of the same radius and postion they are replacing, on a 1 to one ratio. I am doing this along with trying to learn maxscript so I can really understand what is going on and thought this would be a good first test case for me to try and dig into, as Pflow has a Shape instance replacer that does not handle non objects (lights, cameras, Atmosphereic operators etc...) and I want to to go go a lttle further than it was designed to...soo time for Maxscript.
Here are my questions.
I am biting off more than I can chew here as a first case?
Rough estimate can it be done?
Any places that I can get some starting info on this project? I "think" Bobo or someone had something like it for animated steam coming out of an teapot but I would not need the birth and life asspects of that I think because all of my part would be generated on frame 1 already. Basicly I want a beginners challenge as I have worked in Max since Dos version 3 and have never had to touch scripting but know it would help me a ton career wise.
-Carl
>C:/BRAUN
Here are my questions.
I am biting off more than I can chew here as a first case?
Rough estimate can it be done?
Any places that I can get some starting info on this project? I "think" Bobo or someone had something like it for animated steam coming out of an teapot but I would not need the birth and life asspects of that I think because all of my part would be generated on frame 1 already. Basicly I want a beginners challenge as I have worked in Max since Dos version 3 and have never had to touch scripting but know it would help me a ton career wise.
-Carl
>C:/BRAUN