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Render and subset not working?
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Can some1 double check that you guys can get an correct result using this :
mr = mental_ray_Renderer() renderers.current = mr SubSnode = Render_Subset_of_Scene_Masking__mi name:"SubS" mr.Camera_Lens_Shader = SubSnode shad = renderers.current.Camera_Lens_Shader shad.enabled = True shad.material = sceneMaterials["test"] -- Make sure you have test material - car paint preferably render outputFile:"C:\test.png"
All I'm getting are blank/black renders. I need to use max quick render to get an actual result? Is this bugged?