Message 1 of 5
propeller rotation
Not applicable
11-11-2010
10:38 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
hi, ive seen this question many times, but never seen an answer that applies to my situation / barely seen any answers at all.
i have a propeller, and i have to rotate it. i linked it to a point helper, wich is positioned in the rotation axis, and will be animated. if i manually animate it, i'll have to calculate the RPM, divide by 60 and multiply for the number of seconds my scene will have, and then i'll have to manually rotate it 360º multiplied by how many seconds i want. this isnt a proper way to do that, specially if i want to change RPM in the middle of the scene, or have multiple scenes.
so i need a way to make it automatically rotate at certain speed.
i created a spline object, to put custom attributes on it and made a spinner to control the RPM, now i "only" have to find a way to make it spin in certain axis, according to the RPM. if my RPM is 0, then its stopped.
ideas?
i have a propeller, and i have to rotate it. i linked it to a point helper, wich is positioned in the rotation axis, and will be animated. if i manually animate it, i'll have to calculate the RPM, divide by 60 and multiply for the number of seconds my scene will have, and then i'll have to manually rotate it 360º multiplied by how many seconds i want. this isnt a proper way to do that, specially if i want to change RPM in the middle of the scene, or have multiple scenes.
so i need a way to make it automatically rotate at certain speed.
i created a spline object, to put custom attributes on it and made a spinner to control the RPM, now i "only" have to find a way to make it spin in certain axis, according to the RPM. if my RPM is 0, then its stopped.
ideas?