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Plugin doesn't work on another machines

Plugin doesn't work on another machines

chrisdawlud
Enthusiast Enthusiast
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Message 1 of 3

Plugin doesn't work on another machines

chrisdawlud
Enthusiast
Enthusiast

I have build a plugin, which works on my pc, but when I copy the final .gup to other machines (with clean 3ds Max installation), I get an error just when the plugin is supposed to initialize.

 

error_dialog.jpg

 

I doubt it's a dependency linking problem because it doesn't throw an error when the plugin is being loaded but at a later stage. I checked with Process Explorer and the .gup is loaded as expected, and Dependency Walker doesn't show anything unusual either.

 

I compared my project settings with the defaults from 3ds Max Plugin Wizard and it's very much the same.

I also tried building a very simple version, without QT or any 3rd party libraries, but it still didn't work.

 

Let me know if you need more specific information. I have no idea where the problem may be, so any suggestions are appreciated.

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Accepted solutions (1)
668 Views
2 Replies
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Message 2 of 3

istan
Advisor
Advisor
Accepted solution

w/o more details about your code, it's like looking into a crystal ball..

a) if you delete your plugin and the exception is gone, it is your code which is causing it

b) you could create a dmp file and check with VS

c) you could add DebugPrints() to your code

Message 3 of 3

chrisdawlud
Enthusiast
Enthusiast

I checked the dmp file and it showed that there's an exception thrown in MenuMan.dll. Thanks for help.

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