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I have build a plugin, which works on my pc, but when I copy the final .gup to other machines (with clean 3ds Max installation), I get an error just when the plugin is supposed to initialize.
I doubt it's a dependency linking problem because it doesn't throw an error when the plugin is being loaded but at a later stage. I checked with Process Explorer and the .gup is loaded as expected, and Dependency Walker doesn't show anything unusual either.
I compared my project settings with the defaults from 3ds Max Plugin Wizard and it's very much the same.
I also tried building a very simple version, without QT or any 3rd party libraries, but it still didn't work.
Let me know if you need more specific information. I have no idea where the problem may be, so any suggestions are appreciated.
Solved! Go to Solution.