Ocean surface using the equation of a sine wave
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Hi,
I am a PhD student working on a project that involves realistic simulation of floating objects on the ocean surface. Individual ocean waves can be described as a sinusoidal function and a group of overlapping waves can be described as the sum of a large number of sinusoidal waves of different frequencies and wave heights . The ocean surface can also be described by a wave spectrum.
I am using a language called Modelica to solve the equations that gives the forces that the ocean waves transfer to the floating object to describe how the object will behave in the presence of waves. However, I would also like to have a 3D simulation of the motion.
As the first step, I will be defining a single sine wave that represents the ocean surface. My present doubts are:
1. Can i use 3ds max to define an ocean surface using equations (or) matrices that define the surface elevation of water at different points at different time steps? [ I had seen 3ds tutorials where they define the ocean surface using noise]
2. Can i use 3ds max to simulate the motion of an object floating on the surface of water in waves if I provide an input file containing the coordinate positions of points on the body of the object at different time steps?