Nitrous Graphics Manager - dynamic rollout for interactive tweaking

Nitrous Graphics Manager - dynamic rollout for interactive tweaking

Anonymous
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Nitrous Graphics Manager - dynamic rollout for interactive tweaking

Anonymous
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Hello.

I am interested in being able to tweak some of the properties for the Nitrous/Quicksilver viewport/render properties and came across this script and graphic interface (attached as Word File).

The script itself was found in the 3DS Max 2012 MaxScript Help File under "Interface: NitrousGraphicsManager". When I tried to compile and run it, it didn't work. I am not sure if what I thought should be the script, actually is the complete script or if something needed to be added.

I am not very well versed in MaxScript (yet), so any helpful hints and tips on how to get this working would be appreciated.

Thanks in advance.
-how

nitrousgraphicsmanager.doc

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Steve_Curley
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Firstly, Maxscript is not a compiled language - you don't "compile" it.
Secondly, never EVER use a word processor for programs - always use a text editor. Maxscript has a built-in one which is quite usable.

Copy the program (from the help link you mentioned) and paste it into the Maxscript Editor (Maxscript > New Script).
Save it in an appropriate place with a suitable name.
To run it from the Editor press Ctrl+E. It will appear to do nothing.
Customise > Customise User Interface. Change the Category to MXS Help. You will see a single entry "NPRExplorer". Add that to a Menu, a Quad, a Toolbar or just assign a shortcut key to it.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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