.NET SDK - VS2015 Edit & Continue

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I'm developing a plugin using the 3DS Max 2016 .NET SDK with C# and Visual Studio 2015, and I'm trying to find out if 3DS Max supports Edit & Continue for .NET plugins.
From what I can gather, 64-bit Edit and Continue is supported by Visual Studio 2013 and later with CLR 4.5.1 (Link: https://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/2037667-x64-edit-and-cont... )
My plugin is being compiled against the .NET Framework 4.5.1, the debugger can be attached without issue and everything seems to be configured correctly in VS2015, but it's refusing to allow it. I've attached a screenshot for further details.
The only other mention of Edit and Continue support in 3DS Max is more than 4 years old and relates to a 32-bit target (Link: http://forums.autodesk.com/t5/3ds-max-programming/edit-amp-continue/m-p/4232205/highlight/true#M9877 )
Does anyone have an answer to this (or experienced this as well), or is this a current limitation with 3DS Max?