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morpher floater with rollouts

morpher floater with rollouts

Anonymous
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morpher floater with rollouts

Anonymous
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Greetings, I've been trying to do something that should be simple but as with any code it can turn into more than what you expected. Anyway in the maxscript help file there is a great example of how to use progressbars to control the morpher. However I'd like to just use part of the code but I'm having some troubles. The examples uses progress bars and I'd like to use sliders instead and got that working. The problem I'm having is in making it in a floating UI with rollouts. Right now its stuck in a floater UI with no rollouts.

I really just want the code the says "read the modifier with the morpher & build a slider with that" on a rollout in a floating UI.

Anyway in case someone has thoughts here's the code so far:

(

global mf_float, mf_morpher_mod

on isEnabled return

selection.count == 1 and (try($.morpher)catch(undefined)) != undefined

on execute do

(

mf_morpher_mod = $.modifiers

used_channels = #()

txt ="rollout mf_main \"Morpher Floater\" (\n"

for i = 1 to 100 do

(

if WM3_MC_HasData mf_morpher_mod i then

(

append used_channels i

txt +="slider mf_slider_"+ i as string

txt +=" value:"+ (WM3_MC_GetValue mf_morpher_mod i) as string

txt +=" width:150 height:18 across:2 align:#left\n"

txt +="edittext mf_label_"+i as string

txt +=" align:#right text:\""+i as string+": "

txt +=(WM3_MC_GetName mf_morpher_mod i) +"\"\n"

txt +="on mf_slider_"+i as string+" changed val do (\n"

txt +="WM3_MC_SetValue mf_morpher_mod "

txt += i as string+" (val as float) \n"

txt +="SliderTime +=0)\n"

)

)--end i loop

txt +=")\n"



createDialog (execute txt) 340 (used_channels.count*40)

txt ="fn mf_update_slider = (\n"

for i in used_channels do

(

txt +="mf_main.mf_slider_"+i as string

txt +=".value = WM3_MC_GetValue mf_morpher_mod "+i as string+" \n"

)--end i loop

txt +=")\n"



global mf_update_slider = execute txt

registertimecallback mf_update_slider

deleteAllChangeHandlers id:#morpher_floater

when parameters mf_morpher_mod changes \

HandleAt:#RedrawViews \

id:#morpher_floater do mf_update_slider()

)--end if

)--end script


Thanks....
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