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Missing UVs when exporting GLB file.
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Have an issue with some geometry export. During a light bake all UVs seams to be ok, but after an export some parts\meshes are dissapear in the UV (2nd channel). I have already tried everything (Reset Xform, Weighted normals, Reset Scale)
I notice that GLB missed somethimes some parts of UVs. But FBX exports UVs properlly.
Please see the pictures
Also note that I do not why but therer is also mismatch in Vertexes quantity 14 221 vs 34 970
What did I miss and what should i try to reset to fix this issue?
Any suggestions?
Thank you!