mesh animation cache import plug-in c++ SDK

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Hi,
I am trying to make a 3ds max C++ plugin for importing 3d geometry (polygonal meshes) cache from other packages. Still new to the API, I found the lessons and from them figured out that I can do it using a combination of SimpleObject2 and UtilityObj.
However, I have been looking at the samples from the SDK folder, and they have confused me. Is the utilityObject necessary?
On a broad level, I need a plugin that has an interface where the user (or a script) can specify a fileName (which can be a string attribute in a parameter block), and a new mesh node is created from that file. Then the file is re-read when the time changes and the mesh is changed as a result. Is the utilityObj part required?
Can someone suggest me a good example source code for this?