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Maxscript: Grasping functions

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12-19-2018
02:08 PM
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Im trying to understand this example-code and why or where z_node and node_to_z is defined. All i can see is the "subobject" being defined, not the actual z_node var.
macroscript MoveToSurface category: "HowTo" ( fn g_filter o = superclassof o == Geometryclass fn find_intersection z_node node_to_z = ( local testRay = ray node_to_z.pos [0,0,-1] local nodeMaxZ = z_node.max.z testRay.pos.z = nodeMaxZ + 0.0001 * abs nodeMaxZ intersectRay z_node testRay ) on isEnabled return selection.count > 0 on Execute do ( target_mesh = pickObject message:"Pick Target Surface:" filter:g_filter if isValidNode target_mesh then ( undo "MoveToSurface" on ( for i inselection do ( int_point = find_intersection target_mesh i if int_point != undefined then i.pos = int_point.pos )--end i loop )--end undo )--end if )--end execute )--end script
I'm in need of a script like this but on spline subobject-level, on knots. I'm thinking it will involve looping trough shapes,segments and knots in a nested form and applying a similar intersect-function?
/Fred