MaxScript - create 2D pattern

MaxScript - create 2D pattern

Anonymous
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Message 1 of 6

MaxScript - create 2D pattern

Anonymous
Not applicable

Hello,

 

I'm new in 3ds Max programation.

I want to adapt Inventor Ilogic program to MaxScript program.

 

In Ilogic i do a "RectangularPattern" and i don't know how can i do this in MaxScript.

 

I just want to "pattern" or "array" a selection in 2D

 

Can anyone help me

 

Thanks

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Accepted solutions (1)
932 Views
5 Replies
Replies (5)
Message 2 of 6

Swordslayer
Advisor
Advisor
What's the advanced logic you want to implement that you want use maxscript for that? I suppose you know there's the Array tool under Tools menu?
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Message 3 of 6

Anonymous
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Yes I know the Array tool, but I want to automatise an assembly of boxes (like brick wall) that can change often

I just need to do a 2D Array of one or few boxes.

 

Thanks

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Message 4 of 6

Swordslayer
Advisor
Advisor
So you want to be able to come back and change the parameters? In that case, as you say you're a beginner, MCG might be better for the task with its node based approach. You can for example modify this to your needs: http://www.scriptspot.com/3ds-max/mcg/brick-wall-builder
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Message 5 of 6

Anonymous
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Thanks, I will try to work with it.

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Message 6 of 6

Anonymous
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Accepted solution

Finaly, I used maxOps.CloneNodes

 

****/
for i = 1 to myValue
do
(
maxOps.CloneNodes /****

 

thanks for your help

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