Max triangulation errors
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I have a script which produces some semi complex shapes and converts them to edit poly. The shapes can have holes, but they're all orthogonal edges, and can always be triangulated without issue, with some manual turning of edges. Max triangulation works well on the simple cases, but starts to have issues with medium to complex shapes. The retriangulate function often does more harm than good. I'm a little surprised(but not really) this functionality, which is core to 3d modeling, isn't better handled in Max.
Attached is an example of a very simple shape which does not triangulate correctly.
I know this is probably a very complex problem to solve, but thought I'd throw it out to see if anyone here has any specific experience solving this issue.