@3D_max_user schrieb:
Hi. Do you know how we can use the default max (paint shade material) but just for selected edges only It works for simple objects, not for complex ones.
Are you referring to the "Ink'n Paint" material available for the Scanline renderer?
I would need some more detail on what you are trying to do (do you have a screenshot?) but I am not aware of a direct way to "select" or "tag" specific mesh edges; this sounds more like you would need to use those edges to create some special "line" geometry that uses a dedicated "line" shader.
Most NPR shaders I know try to automatically detect the edges to use for line drawings, based on face angles, material IDs or object IDs.
So what you maybe could do is assign different Material IDs to the polygons/faces on either side of the edge you want specifically to be drawn, and then instruct the shader to draw lines around Material IDs?
Martin B
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