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IGameMesh::InitializeData crashes when exporting mesh
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It happens when exporting objects in the scene. Do I miss any preparing operations before exporting?
My codes is very simple:
pIgame->InitialiseIGame(node);
int count = pIgame->GetTopLevelNodeCount();
for (int loop = 0; loop < count; loop++)
{
IGameNode* child = pIgame->GetTopLevelNode(loop);
auto name = child->GetName();
IGameObject* obj = child->GetIGameObject();
switch (obj->GetIGameType())
{
case IGameObject::IGAME_MESH:
{
IGameMesh* gm = (IGameMesh*)obj;
if (gm->InitializeData())