How to trigger the Bitmap / Photometric Path Editor?

How to trigger the Bitmap / Photometric Path Editor?

antHUR8S
Explorer Explorer
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How to trigger the Bitmap / Photometric Path Editor?

antHUR8S
Explorer
Explorer

Hi there, can anyone advise me how to trigger this window via maxscript? It's accessed in editor via Utilities/More/Bitmap and Photometric Paths. Again, listener not giving out any information unfortunately.

 

Appreciate the assistance!

 

 

 

 

 

 

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Message 2 of 2

spacefrog_
Advisor
Advisor

Whats the goal?
Would using AssetManager eventually be an alternative ? It has a pretty complete maxscript interface AFAIK

 

  Interface: AssetManager
   Properties:
   Methods:
    <string>GetAssetId <filename>fileName <enum>assetType
       assetType enums: {#Other|#Bitmap|#XRef|#Photometric|#Animation|#VideoPost|#BatchRender|#ExternalLink|#RenderOutput|#PreRenderScript|#PostRenderScript|#Sound|#Container|#MaxCreationGraph|#Script}
    <IObject>GetAsset <filename>fileName <enum>assetType autoAcquire:<boolean>
       assetType enums: {#Other|#Bitmap|#XRef|#Photometric|#Animation|#VideoPost|#BatchRender|#ExternalLink|#RenderOutput|#PreRenderScript|#PostRenderScript|#Sound|#Container|#MaxCreationGraph|#Script}
       autoAcquire default value: true
    <IObject>GetAssetByIndex <index>index
    <IObject>GetAssetById <string>assetid
    <string>GetFileName <string>assetid
    <boolean>AddReference <string>assetid
    <boolean>ReleaseReference <string>assetid
    <integer>GetNumReference <string>assetid
    <integer64>GetNumAssetUsersCreated()
    <integer64>GetNumAssetUsers()
    <integer64>GetNumAssetsCreated()
    <integer64>GetNumAssets()
    <boolean>RemoveMissingAssets()
   Actions:


 


Josef Wienerroither
Software Developer & 3d Artist Hybrid
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