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When I added a “Unwrap UVW” editor for a node,I can click the button "Open UV Editor" to open the "Edit UVWs" dialog.In this dialog,I can choose “CheckerPattern”,"TextureChecker" or "Pick Texture".What I'm trying to achieve is to select the angle distortion in the code, and then the distortion can be displayed on both the model and the texture.
But I searched all the relevant documentation, but I couldn't find any relevant solutions or interfaces.I tried to get the mapping code for the operation in the listener, but when I check the "angle distortion" in the combobox , the code in the listener is "$.modifiers[#unwrap_uvw].unwrap.setCurrentMap 2".
When I check the "CheckerPattern" in the combobox , the code that appears in the listener is still the same "$.modifiers[#unwrap_uvw].unwrap.setCurrentMap 2".
When I reuse this line of code in the listener, the effect he shows in max is just selected “CheckerPattern”.
In this case, obviously I can't check the angle distortion with code. I don't know if anyone can answer my questions.Thank you so much.
Solved! Go to Solution.