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I need to traverse all the texture faces, and find out which material they were using.
After reading the doc about MaxScript, I can only access the material ID of a face. However, If this material ID points to a MultiMaterial, I am not able to find out which material it is using.
I also draw a figure to help clarify my question (and hope it works...).
The arrows from Face1 and Face2 means the material that they are using.
The arrows from MultiMaterial means the sub-materials.
I am also wondering if this material (the MultiMaterial_1 above in figure) is legal. In my understanding, a face can only have one material ID, and there is no sub-material ID. Therefore, which standard material that Face2 is using cannot be identified...
Solved! Go to Solution.