How can i Create Sub-Objects in By modifier and Display it?

How can i Create Sub-Objects in By modifier and Display it?

Anonymous
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How can i Create Sub-Objects in By modifier and Display it?

Anonymous
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Hello^^

I am making a modifier, this modifier shoud have some sub-Object which Display somthing like a Cylinder or Sphere,

Can Modifier have a Sub-Object like the ProcedualObject?

and how can i do that?
how can i dispaly that?

And
threre are something used in SimpleMod::GetWorldBoundBox() without description. I Couldn't Understand this.
this is DoModifiedBox(*mc->box, GetDeformer(t,*mc,invoff,off), bp1);


And Would you explain about Clipping machanism and Way of Displaying Sub-Objects well?
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digginc
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Could you explain in a bit more detail what you are trying to do? I am not sure what you mean by a modifier having a sub-object. Perhaps you mean that when he modifier is applied, it creates a new scene object? In whatever circumstance you are you should be able to create a 3ds Max primitive object (such as a cylinder or sphere) using the API call:

virtual void* Interface::CreateInstance(SClass_ID superID, Class_ID classID)=0; //Maxapi.h


This is covered in the topic "Object Creation Methods" in the Max SDK CHM.

Does this help?
Christopher Diggins, M&E SDK Specialist
For 3ds Max SDK questions also check out http://stackoverflow.com/questions/tagged/3dsmax
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