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GW_TRANSPARENCY is it broken in directx 11 nitrous ?
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Specifically when used with a texture.
gw->setTransform(Matrix3(1));
gw->setMaterial(mat);
gw->setRndLimits(GW_TEXTURE|GW_TRANSPARENCY|GW_Z_BUFFER);
gw->setTransparency(GW_TRANSPARENCY);
gw->triStrip(wquad.size(), &wquad[0], pnorms, puvws, texnum);
gw->enlargeUpdateRect(NULL);
gw->updateScreen();
gw->setTransparency(0);
gw->setRndLimits(rlim);
all works fine and as expected in 2010/2015/2020(dx9) but not 2020(dx11)... though the texture can be displayed but no alpha. Anyone run into this and found a solution ?