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Generate texture vertices for 3d mesh
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Hello All,
I am trying to implement extrude edge logic in our plugin. (C++ and Max SDK).
Implementation logic is like, consider a plane mesh placed at 0,0,0. I am finding the points on the segments and adding some distance value with z and generating faces. All these are working fine. Now the texture vertices, I need to bring those newly generated 3D vertices to 2D (as new position, not overlapped with boundary vertices).
Anybody have any idea how to do this?
Regards,
Gopinath.