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Hello,
I encountered a weird issue with ease_curves that I am not able to handle in a sensefull way. It look like the values I feed into the controller of an ease_curve is once interpreted as time and in another moment as ticks which kills my animation on the node.
The setup:
I have a helper with an airplane linked to it and I animate position and rotation of the helper to make the airplane flying through space. I want to be able to have it fly faster without changing the motionpath so I wrote a little tool that helps me doing my job. With this tool I add an instanced easecurve to all 6 pos and rot controllers. To make the airplane fly faster I add a key to the instanced ease-curves and add a certain value to value of this key... all via my little tool, all via maxScript. The thing is, that sometimes the values I use to adjust the key.value needs to be a float-value and sometimes I need to multiply it with the ticksPerFrame to get the correct result. I was not able to read the circumstances for this issue but it happens quite often... did anyone else approach this problem and can share some knowledge?
Thanks,
Martin
Solved! Go to Solution.