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DirectX Sub Shader Not previewing

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01-20-2011
04:10 PM
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I am creating a fairly basic Material plugin for max to allow the entry of additional parameters and the ownership of a DirectX sub material using the Mtl or SubMat2 classes (tried both). Everything is working correctly except that the DirectX sub material will not render in the view-port, rather the associated "Standard Material" is being rendered.
What interfaces do I need to override and implement in order to allow the DirectX sub material to be rendered in the view-ports?
Thank you very much.
What interfaces do I need to override and implement in order to allow the DirectX sub material to be rendered in the view-ports?
Thank you very much.