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Direct3D shader materials in Max 2017
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Is there a way to use Direct3D9 shaders in Max 2017? (specifically ID3DXEffect .fx files) Are there any simple examples of a shader that will work with the Max 2017 shader plugin? (so I can port the D3DX9 effect files to something Max 2017 will accept) And how can I access the data from a DirectX Material in C++ as part of my export plugin? (for a custom file format) What header files and libraries and classes do I need to use to access that data? (the shader file its using and its parameters)