- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello everyone,
I've been working on developing a custom modifier for 3ds Max using MaxScript, and I've encountered an issue that I could use some guidance on.
Problem Description: I am attempting to create a custom modifier that applies a specific deformation to a mesh based on certain parameters. However, despite following the documentation and various tutorials, I seem to be facing challenges with the implementation. The modifier seems to apply inconsistently or not at all under certain conditions, leading to unexpected results.
Details:
- I have defined the necessary parameters and logic for the modifier.
- The modifier works as intended in some scenarios but fails in others, especially when applied to certain types of complex meshes or when combined with other modifiers.
- I've ensured that the logic and calculations within the modifier script are correct by testing with simpler objects and scenarios.
What I've Tried:
- Reviewing the Autodesk documentation and relevant tutorials to troubleshoot the issue.
- Experimenting with different variations of the code and logic to see if the problem persists.
- Testing the modifier on different meshes and under various circumstances to pinpoint the inconsistency.
Request: I would greatly appreciate any insights, tips, or guidance from the community regarding best practices or common pitfalls when creating custom modifiers in 3ds Max using MaxScript. Additionally, if anyone has encountered similar issues or has advice on debugging inconsistent modifier behavior, your input would be invaluable.
Thank you in advance for any help or suggestions you can provide!
Solved! Go to Solution.