Custom Viewport Renderer
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Hi all,
Quite some time ago, I wrote a custom viewport shader connecting our real-time graphics engine directly to max using the "DirectX Manager" interface.
This : https://www.youtube.com/watch?v=b_NmdBfDAF0
The DirectX Manager interface has been deprecated so we can no longer connect that way.
ActiveShade as of my last review had a very slow connectivity interface so was not suitable for real-time work.
How do we connect interactive alternative viewport shaders as of current (or next) 3DS Max please.
Looking ideally to share the same hardware surface your overlays write to & combine our output with your viewport overlay as we could do previously.
If no such interface exists, please consider resurrecting the DirectX Manager interface & upgrading it from DirectX9 to DirectX11 or ideally DirectX12 so we can share surfaces & further this work.
Best regards,
Steve Williams
Advance Software