Message 1 of 9
Corruption removing script
Not applicable
01-08-2008
04:00 PM
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Hello I am having an issue when coming to Max from Maya via collada exporter. its the only exporter that correctly transfers multiple sets of uv's. unfortunately it adds a node to all the geometry that corrupts the geometry. I found a work around that will delete the collada node but I have to do it to hundreds of thousands of scene items. I would really like a script to do this for me. The work around is as follows.
First create a cube. Then convert that cube into editable poly. Next select attach then select an item in the scene. When you do this it renames that object to the name of the cube I need to keep the name of the object that is being attached to the cube. After attaching the item to the cube the collada node is gone so the next step is to detach the cube and then name the recently attached item back to what it was named before. then repeat till everything in the scene has been put through this process. the biggest problem I see with this script is keeping the names of all the objects that are being attached. If anyone could help me out with this i would greatly appreciate it. Thanks.
First create a cube. Then convert that cube into editable poly. Next select attach then select an item in the scene. When you do this it renames that object to the name of the cube I need to keep the name of the object that is being attached to the cube. After attaching the item to the cube the collada node is gone so the next step is to detach the cube and then name the recently attached item back to what it was named before. then repeat till everything in the scene has been put through this process. the biggest problem I see with this script is keeping the names of all the objects that are being attached. If anyone could help me out with this i would greatly appreciate it. Thanks.
