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Copy and paste single keyframes using max script
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I'm trying to use the AssignKey function in max script to copy a sequence of keys from place to another on the same Animation controller. I believe the method is to:
* use addnewkey at the new time position
* look up its index
* use assignKey to overwrite its value with the source key value.
Basically it doesn't work :confused:
Addnewkey works but assignKey just deletes keys the new keys I've created
Is this a bug ?
Has anyone got this to work ?