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C++ TabOutOfRangeException when calling node-> GetObjTMAfterWSM(...)

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10-25-2017
01:46 PM
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Hi, when I call
node->GetObjTMAfterWSM(0);
node being of type INode*
wether I input 0 or a TimeValue as parameter, I get a TabOutOfRangeException. The node is not null.
I'm wondering if I'm missing something I should be initializing either in the global state or in the node directly.
Note that I also get a memory access exception when calling
node->EvalWorldState(0);
which I believe could be related to the same issue.
I am running on 3ds Max 2015
What could be the possible causes of error for such an issue? I have not found anything in my searches.