Message 1 of 1
C++ SDK : control end set value
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I'm programming a c++ controller for 3ds max and I would like to know when the user has finished transforming my node (the last call to set value). I've tried to use MouseCycleCompleted but unfortunately this methods is also called when the user is moving a key in the trackbar and I don't want that .
Is there a way to have a callback equivalent to "when node transform changes end:" ?