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Dear all,
I am tearing my hairs out trying to figure out how the Bitmap Operators work. I want to create them in a hlsl shader and try to figure out how it works:
Here is what I have got for Output, Offset and rgb Level:
Bitmap.rgb *= rgbLevel;
Bitmap.rgb = clamp(Bitmap.rgb + offset * Bitmap.a, 0, 1);
Bitmap.rgba = Bitmap.rgba * outputAmount;
The Output amount seams not to be correct, the Color is different from the Max material.
Does anybody know where I can find the resources how 3dsmax treats the Bitmap internally?
Thank you much
Robert
Solved! Go to Solution.