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02-27-2016
02:11 PM
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Hello,
I tried searching "beginner" for a similar post and only found specific trouble shooting threads.
I have a background in 3ds Max and a little Maya animation and modeling, but I'm interested in programming tools for artists. I'm just in the beginning stages of research and could use some real insight from industry professionals.
Questions:
- Is programming tools for artists in 3d software a specific niche skillset, or is there cross-over for someone who knows code and has problem-solving skills?
- Should I learn code using an IDE like Visual Studio or just play around with MAX Script inside of 3ds Max? Are there niche IDEs for the community? What other kind of resources would you suggest for 3d programming noobs?
- Basic rundown of the current job market, and what titles to look up?
Any other guidance or considerations I didn't mention would be appreciated.
Regards,
JC
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