Batch Rendering 2000 cameras-how to script it?

Batch Rendering 2000 cameras-how to script it?

Anonymous
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Batch Rendering 2000 cameras-how to script it?

Anonymous
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Hi there, I’m having an issue rendering an animation with a plug-in for 3dsMax 2013: Clouds2Max. Great plug-in to visualize a point cloud. However, when I submit a network rendering job, or sequence on my workstation, the point cloud software is not updating to the corresponding frame in the animation, only the 3dsMax camera animates. The point cloud appears to take the initial settings of the start frame of the animation; 3dsMax renders the camera moving through the cloud with those settings applied to the whole sequence. The points do not adaptively scale nor does the level of detail modify accordingly in regards to the proximity of the camera view to the cloud. Also, the points do not align to the camera view. However, if you go to any frame manually in the animation and render a still it will.
So I used snapshot tool to create a camera at each frame of my animation. I manually submitted every 100th frame as an individual backburner job via batch render and it works. Thing is, I have 2000 cameras now that need to sequentially be called as individual render jobs, and each frame name a unique sequential frame. I want to script this with a loop until I reach the end of my animation. I’m a novice scripter at best. Please help. Hopefully soon this plug-in will get updated and not need this workaround, but I have a project due before they will probably release an update. Thanks in advance.
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