Animating for iPhone

Animating for iPhone

Anonymous
Not applicable
299 Views
5 Replies
Message 1 of 6

Animating for iPhone

Anonymous
Not applicable
I was told that iPhone games need to be animated in a 3D program and then imported into a .qtz compiler for iPhone to translate the animation. Is this correct? What is the name of the .qtz compiler. Thanks ahead of time.
0 Likes
300 Views
5 Replies
Replies (5)
Message 2 of 6

Steve_Curley
Mentor
Mentor
C'mon Hangman - you've been here long enough to know that duplicate posts aren't allowed...

Duplicate in the SDK forum removed.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

0 Likes
Message 3 of 6

Anonymous
Not applicable
Yeah, I'm sorry. I forgot there was an SDK forum. Getting an animation sequence into an iPhone game is driving me nuts.
0 Likes
Message 4 of 6

Steve_Curley
Mentor
Mentor
If this is really an SDK question then I can move this thread there, though it seems a more general (not really Max specific) question.

Try Quartz Composer - unsurprisingly it's Apple s/ware.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

0 Likes
Message 5 of 6

Anonymous
Not applicable
Yeah, could you please move this to the SDK area. The problem with creating an iPhone game is that they change new SDK's and make the old ones obsolete. It's a nightmare trying to move 3d files into .qtz(Quartz) format. Been trying png sequence but apparently you have to export from Max to Blender to Quartz...??? I hate how apple has set it up. They've monopolized the process... Uhhh(pulling my hair out). Thanks Steve
0 Likes
Message 6 of 6

Steve_Curley
Mentor
Mentor
Sure.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

0 Likes