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Accessing vertex color in mapchannel
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Is there any undocumented function in the maxscript to access vertex color/data value defined in the map channel?
The reason I'm asking for this function is to bypass SkinUtility limit to transfer only 300 bones per mesh (due to 100 channels limit).
The skin data are stored correctly on the export (to 200+ map channels), but it seems there is no easy way to access them.