Accessing vertex color in mapchannel

Accessing vertex color in mapchannel

ztravnicky
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Accessing vertex color in mapchannel

ztravnicky
Enthusiast
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Is there any undocumented function in the maxscript to access vertex color/data value defined in the map channel?

The reason I'm asking for this function is to bypass SkinUtility limit to transfer only 300 bones per mesh (due to 100 channels limit).

The skin data are stored correctly on the export (to 200+ map channels), but it seems there is no easy way to access them.

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denisT.MaxDoctor
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MAX_MESHMAPS (100 map channels) is a #defined limit in the SDK. But technically there is no way to limit this if you are using the c++ SDK. You should be able to create, write and read 100+ channels, but I'm not sure if the system automatically saves and loads these channels' data to a file.

 

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