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accessing cube map textures
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02-20-2008
09:42 AM
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Hello everybody! I'm new to 3DS Max SDK and I'm trying to develope a scene exporter plugin. I want it to be capable to manage cube maps. I'd like to get the six images involved in Cube Map creation but I don't know exactly if there are any specific functions to do that or I have to get all the textures one by one, how do I know if I'm exporting a normal texture or a cubemap texture, is there an ID or something like this to identify each kind of texture? how do I access Reflect/Refract parameters?...
Can anybody guide me, tell me which functions could be useful or show me an example? I know I've made many questions but any kind of guidance will be very useful...
Thanks a lot!
Can anybody guide me, tell me which functions could be useful or show me an example? I know I've made many questions but any kind of guidance will be very useful...
Thanks a lot!