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Hi, I'm trying to overpass some of the limitations of the Xref Object and I was wondering if it's possible to access to the remote (source) object transformations. I know you can access to the object name for example in case you want to update the name with the actual name from the source file.
I need to do this because in some cases when we do changes to a rig in a source file we would expect to have those positions overwritten but in my case more like in an skin pose fashion, that you can go to that bind pose of the original rig. Actually there is no way to restore the PRS offset if the tracks are set as local, you can do that if they are xreferred but that way you can't animate the rig. If you move from local to xref tracks you can have the original transformation but in that case the local transformations (keys) get lost, so what I need is only the information to that original transformation.
Hope someone can give me an idea how to sort this out.
Thanks in advance.
Solved! Go to Solution.