3ds Max 2014 - weird Massfx modifier problem

3ds Max 2014 - weird Massfx modifier problem

Anonymous
Not applicable
668 Views
0 Replies
Message 1 of 1

3ds Max 2014 - weird Massfx modifier problem

Anonymous
Not applicable

Hi guys, I'm evaluating max 2014 and came across a weird problem with Massfx modifier applied to either Box or Editable geometry nodes.

 

What's happening is when I take random node, apply Massfx modifier, make default physical shape fit node's graphical representation using "Regenerate Selected", save max file, then reload it, physical shape in massfx modifier appears to be scaled down. I.e. after "regenerated selected" length is set to 4 units, after reload it's set to 1.5 units. It seems to be completely random and tested on different nodes, exhibiting the same pattern.

 

Am I missing something? 

 

Thanks,

fn

0 Likes
669 Views
0 Replies
Replies (0)