3d max 17 net programming
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since the doc about max net plugin its pretty poor, i have been tinkering testing in vb ,and after 2 weeks of errors issues, not know what the heck im was doing i managed to implement 4 plugins in net 🙂 shader(mtl),renderer,utility and menu. using both adapter thingy and max dll.
and il bet more people wanna know how to do stuff (net plugins), and trust me been googling my brains out without finding anything net related to max, only c++ stuff.
so i explored myself.
and id like to share the net knowledge here for others about max 2017 net api.
the plugin goes in bin/assembly folder.
its far from ready but it roughly atleast shows how to do it ,adapter way and 3d max dll way 🙂
project is here
https://github.com/nexustheru/3d-max-17-net-vb-plugins
if u need csharp just convert it online with telerik http://converter.telerik.com/
for simplicity i named it all with *my* like =myshader myrender mymenu my utility.. etc
i hope this will help someone 😆
oh il attach the project to if ure in someway allergic to github :x