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I have a terrain in my scene that is doing something weird with its XYZ dimensions. Typically, for a similar terrain, to make it planar, I would hit make planar on the Z axis. When I do that, it makes it planar on what is actually the Y axis. If I make it planar on the Y axis, it makes it planar on the Z axis. The world coordinates are working normal, it's just this one object. I am trying to do a ForestPack forest on this plane, so it is trying to put stuff related to the Z axis (Up), but since it thinks the Z axis is turned, it is placing everything on the world Y axis.
In the object properties, it is clear that the Y axis and Z axis are flipped, based on their dimensions. Is there a way to reset the XYZ coordinates for an object to correlated to the rest of the scene?
Solved! Go to Solution.