Why does normalize screw up the abs effect?

Why does normalize screw up the abs effect?

Anonymous
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Why does normalize screw up the abs effect?

Anonymous
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So while I'm editing the vertices on my mesh after applying voxel solver, some of them need to have normalize turned off in order to change the abs effect. A few of them work pretty smoothly, but most of them do crazy stuff like this:Normalize turned onNormalize turned on

Normalize turned offNormalize turned off

Top image in abs effect on 1.0 with normalize off, bottom image is abs effect on 0. That... shouldn't be happening. Is there a reason and a solution for this?

 

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Anonymous
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I just realized the captions and descriptions were incorrect. Normalize is turned off in both images, but the top image would still be the same even if it was on. Those vertices cannot be edited with it on.

 

And I just realized I posted this in the modeling section instead of the rigging section by mistake. I'll wait to see if maybe someone has the answer here before making a duplicate thread over there.

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Anonymous
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Figured it out. Issue was that I had displaced the mesh from the point where the skin modifier was first applied. To fix this I had to select the mesh with the skin modifier applied to it, scroll down to advanced parameters and turn off the always deform option. With this, the mesh snapped back to the default position when the skin modifier was applied and I just had to align the skeleton to the x-axis of the mesh, and the vertex stays in place like it should.

update: Had to turn always deform back on so I can move the mesh with the skeleton again.

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