What usually causes "STL Check" Modifier to crash?
Not applicable
07-20-2020
01:12 AM
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I have a mesh with about 300K verts. It REALLY doesn't like working with ProBoolean or ProCutter so I'm pretty sure it's not watertight. When I run STL Check, the program just freezes forever. I will never get an error dialog no matter how long I wait. So I always have to manually end process.
However, STL Check works on a generic sphere.
I've tried exporting my 300K mesh to .obj, re-importing, and then using multires to reduce verts by 10% to see if that might get it to work but it still crashes 3ds Max.
Any suggestions on what might be causing STL Check to crash?
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